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Better Triangle was my team’s entry for the Ludum Dare 26 Jam. It was developed in 48 hours. We were a team of 5 people this time – one gfx/sfx artist, three programmers, and one extra programmer responsible for testing and balancing. The judgement on LD26 is still ongoing, but the game receives very good reviews so far. I drew all of the graphics on paper first, took photos of them (since I had no scanner at hand) and colored them digitally in Adobe Photoshop. You can read about the game, read the reviews and try a build of the game on this page:

Ludum Dare 26