Molly’s Nightmare was a game developed in a team of four, developed in 72 hours. We entered the MollyJam 2012 with it. The game has received some positive responses including a video review. The game was a top down shooter, inspired by the quote “What if every weapon had to be plugged in a wall socket to operate?”. My work on it was to create and execute the concepts for all visual elements in the game. I decided to go for a more retro look. You can read about the game and try it out here: